This site has six pages. This is the Game Credits page. You can navigate amongst the pages using the following links:
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Click here to jump to the credits for Leadlight Gamma.
Click here to jump to the credits for the original Apple II Leadlight.
(Click here to jump back to the navigation section.)
AN HEIRESS SOFTWARE PRODUCTION
GAME DESIGN AND PROGRAMMING: Wade Clarke
PLAYTESTERS: Andrew Schultz, Robert DeFord, Neil Butters, Michael Chu
SOUNDTRACK: Produced by Wade Clarke / Original music by Wade Clarke and Thallium & Milo
BLACK & WHITE ILLUSTRATIONS: Wade Clarke
FREYA’S PAINTINGS & DRAWINGS: Steve Amm
GAME LOGO ASSISTANCE: Alex Lee
BELINDA BALLERINA MODEL & PHOTOGRAPHER: Grace Angwin
MAP GRAPHICS: Wade Clarke
THANKS: Erik Temple, David Kinder, Dannii Willis, Andrew Plotkin, Marco Innocenti, Craig Smith, Ken Gagne, Lynnea Glasser
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GAME DESIGN AND PROGRAMMING: Wade Clarke
PLAYTESTERS: Tim Ayre, Andrew Schultz, Steve Amm, Andrew McDermott, Toby Hartnell
EXTRA TESTING AND DEBUG SCRIPTS: Andrew Schultz
BLACK & WHITE ILLUSTRATIONS, PLAYER GUIDE AND WEBSITE DESIGN: Wade Clarke
FREYA’S PAINTINGS & DRAWINGS: Steve Amm
GAME LOGO ASSISTANCE: Alex Lee
BELINDA BALLERINA MODEL & PHOTOGRAPHER: Grace Angwin
LEADLIGHT uses a highly modified version of the EAMON RPG codebase for the Apple II computer. EAMON was created by Donald Brown in 1980, and developed by John Nelson and Tom Zuchowski through the 1990’s.
Online play of LEADLIGHT was originally made possible by the ACTIVEGS and APPLEIIGO emulators.
Thanks also to Tom Zuchowski, folks at comp.sys.apple2, Olivier Goguel at the FTA and Bill Martens.