LEADLIGHT GAMMA HOMEPAGE (ALL-TEXT VERSION) - PRESS KIT

NAVIGATION

This site has six pages. This is the Press Kit page. You can navigate amongst the pages using the following links:

  1. SUMMARY INFORMATION
  2. BUY THE GAME
  3. LEADLIGHT GAMMA FAQ
  4. HYPE AND COMMENTARY
  5. GAME CREDITS
  6. LEADLIGHT GAMMA PRESS KIT

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LEADLIGHT GAMMA PRESS KIT

This page has eight sections:

  1. SYNOPSIS
  2. ABOUT LEADLIGHT GAMMA
  3. SYSTEM REQUIREMENTS
  4. GAME FEATURES
  5. GAME RATING
  6. HISTORY OF THE ORIGINAL 8-BIT LEADLIGHT
  7. ABOUT HEIRESS SOFTWARE
  8. CONTACT DETAILS

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SYNOPSIS

The dark, violent, 8-bit interactive fiction meets survival horror meets combat RPG hybrid from 2010, Leadlight, returns in brand new form for modern platforms as Leadlight Gamma.

In Leadlight Gamma you take on the role of 15-year-old Belinda Nettle, a student at Linville Girls High School in Australia's Blue Mountains. After falling asleep in the library one afternoon, you wake from your mundane existence into a nightmare. Your classmates are transformed, nameless terrors seek you out across the schoolgrounds, and traps and tricks threaten your life at every turn.

Can you help Belinda survive this terror-filled night and solve its mysteries? And will there be a new day?

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ABOUT LEADLIGHT GAMMA

Under the hood of Leadlight Gamma is a mechanically faithful port of the original Leadlight, now enhanced with new features include dynamic automapping, unlockable extra content, behind-the-scenes tour mode and easter eggs, playalong tutorial mode, original soundtrack (click here to go to the Leadlight Gamma soundtrack page on Bandcamp), a built-in gallery of beautiful artworks from the original game and a comprehensive accessibility mode for vision-impaired players (*screen reader compatibility not yet supported on Macs)​.

Leadlight Gamma is the first release from Heiress Software, Wade Clarke's new interactive fiction imprint with a three-game plan.

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SYSTEM REQUIREMENTS

Leadlight Gamma is available now for MacOS, Windows, Linux and iOS. The game file is platform portable.

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GAME FEATURES

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GAME RATING

Recommended for players aged 15+ due to violence, gore, and cruel and disturbing scenes.

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HISTORY OF THE ORIGINAL 8-BIT LEADLIGHT

I released Leadlight in 2010 via the Interactive Fiction Competition, but I released it for a computer which came out in 1986, the 8/16-bit Apple IIGS. I did this because I grew up with the Apple II series of computers (they established Apple’s fortunes before there were Macintoshes and iDevices) and I’d always wanted to make a horror game for the Apple II. I just didn’t get around to it until the 2000s. The game is set in 2010 and draws heavily on the console survival horror game aesthetic, even though it’s a text adventure.

Thanks to the existence of emulation software which can put a virtual Apple IIGS in anyone's web browser window, I was able to deliver the game to players who'd never even heard of an Apple II before. However, it was still a difficult proposition, and one of my main reasons for developing Leadlight Gamma was to make the original game accessible to a wider audience.

Players can still download the Apple II version of Leadlight to play on hardware or in an emulator. You can also play it online at the Leadlight website using the ActiveGS plugin. (Note that the second option is not screen reader compatible, and the first only might be depending on the player's emulator (or Apple II hardware!)

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ABOUT HEIRESS SOFTWARE

On 8 March 2015, I decreed that Heiress Software existed.

Well before that: I started making computer games when I was 6 or 7 years old. That was when my dad introduced me to programming on our then brand new Apple II+ computer. I've continued to create or help develop games ever since.

In 2009 my interest fell anew upon interactive fiction: text adventures and prose-based games, especially parser-driven ones. It's an area in game development which still, above most others, offers the potential for a single person to craft a whole, highly detailed world in the image of whatever they're interested in. Making these games also draws together my interests and experience in all the areas of writing, game development and programming – and sometimes visual art and music, too.

My game about a children’s birthday party, Six (click here to open Six's homepage), came 2nd out of 38 games in the 2011 Interactive Fiction Competition (IFComp), and I’ve helped test, or produced artwork or music for, a range of other IF games, including 2012 IFComp winner Andromeda Apocalypse and the unique roguelike Kerkerkruip.

I have an initial three-game plan for Heiress. That is, I have three solid IF game ideas that I want to release under this banner. The three are broadly related to each other by their scale, aesthetics and a degree of darkness. It will take years to do all three, but that is my goal.

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CONTACT DETAILS

Press / Business Contact: wade@heiresssoftware.com (email here for press codes)

Heiress Software was founded in 2015 in Sydney, Australia. Click here to open the Heiress Software page.

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