LEADLIGHT GAMMA HOMEPAGE (ALL-TEXT VERSION) - HYPE AND COMMENTARY

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This site has six pages. This is the Hype And Commentary page. You can navigate amongst the pages using the following links:

  1. SUMMARY INFORMATION
  2. BUY THE GAME
  3. LEADLIGHT GAMMA FAQ
  4. HYPE AND COMMENTARY
  5. GAME CREDITS
  6. LEADLIGHT GAMMA PRESS KIT

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HYPE AND COMMENTARY

Leadlight Gamma is the subject of Indiesider Podcast #26 (July 15, 2015) (Click this link to open the Indiesider page in a new window) in which Ken Gagne interviews me about porting the game to Inform. (38 minutes)

Following is a collection of reviewer and press quotes about Leadlight and Leadlight Gamma:

"Leadlight Gamma is a solidly fun game… the terse, stylised prose and the delightfully gruesome setting sets the stage for an enjoyable horror game of ridiculous deaths and well-designed puzzles. If you're in the mood for an accessible retro text adventure-RPG hybrid that will amuse you for a good few hours, then definitely pick it up." - adventuregamers.com (click here to go to adventuregamers.com's Leadlight review)

"Overall, the game is a text adventure win in my book, especially for $4.00. If you're a fan of old-school text adventure games, Leadlight Gamma is surely recommended. You'll receive a creative horror story stuffed with puzzles, surprises, and tons of varied death." - Gamerz Unite (click here to go to Gamerz Unite's Leadlight review)

"Ultimately Leadlight succeeds by building atmosphere and developing narrative, involving you emotionally in the story being told. While much of the game is horrifying, there are sequences that are poignant and haunting, and Clarke's attunement to Belinda's complex emotional state is affecting. By the end, you feel like you've experienced something, and that's no small achievement…" - Ivan Drucker, Juiced.GS Magazine March 2011 (click here to open the Juiced.GS Leadlight issue page)

"The game itself feels almost exactly like a text-based version of Silent Hill, which is about the biggest compliment I can give a horror game." - Taylor Vaughan, author of The People's Glorious Revolutionary Text Adventure Game

"Leadlight was among my top three in this competition – dark, polished and compelling, and a game I'd definitely recommend to friends outside the comp." - Amanda Allen, Creative Lead at Warp Digital Entertainment and author of The Blind House

"To me, Wade Clarke's Leadlight is an example of interactive fiction done right. Although still full of occasionally frustrating traps and puzzles, Leadlight leverages the unique advantage of text to craft pictures in your head far more evocative than modern graphics could ever be, and all for the sake of creeping the hell out of its players." - Andrew Ting @ TK-Nation (click here to open Andrew Ting's Leadlight review)

"… this ended up being one of my favorite experiences in this year's comp. Aside from the technical proficiency that the game represents, the packaging was some of the best I've ever seen. The user's guide was great, the installation instructions were clear and thorough, and the website design was excellent." - Ben Cressey, Gargoyle developer

"The other real standout aspect of this game is the atmosphere, in particular as brought out by the writing. You end up killing quite a few zombies and seeing lots of destruction, but it never gets repetitive and is always creepy." - Kevin Jackson-Mead @ The Gameshelf (click here to open The Gameshelf's Leadlight review)

"In conclusion, this game is highly recommended to all those who believe they might like a game with random combat and unfair death traps, for it is surely among the best games of that type." - Victor Gijsbers, author of Kerkerkruip and De Baron

"… I hope this sells well." - Caleb Wilson, author of Cannonfire Concerto and Lime Ergot

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